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Thread Statistics | Show CCP posts - 18 post(s) |

Sizeof Void
Center for Advanced Studies Gallente Federation
368
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Posted - 2013.10.04 18:28:00 -
[1] - Quote
Trebor Daehdoow wrote:I personally feel that freighters should align like pigs and warp faster than they do. These are ships that spend most of their in-space time in warp, so it only makes sense they would be engineered to be good at it. Not really. A RL freighter is designed for cargo capacity and fuel efficiency, not speed. This applies to transport by sea, air and ground. If you need to move something faster, you don't use a freighter.
Warp speed changes, thumbs up!
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Sizeof Void
Center for Advanced Studies Gallente Federation
370
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Posted - 2013.10.05 18:43:00 -
[2] - Quote
Falkor1984 wrote:So unless the warp is longer than 50+ AU freighters will warp even slower, more than doubeling the time in some cases? Which percentage of Eve's systems has warps over 50+ AU? In my experience there aren't a whole lot of those systems. So in general it seems you are pestering freighters with this. Dont you think freighterering is horrible enough already? What have you been smoking? Actually, making freighters slower should also make freight hauling more profitable. Fewer pilots are going to want to do their own long-distance hauling, and will be much more likely to just contract it out.
Which is what I do now. I can fly a freighter, yet I prefer to pay to contract it out, simply because I'm not into doing those long, slow runs. Even if freight rates triple after this warp speed change, I'll still consider it a bargain. |

Sizeof Void
Center for Advanced Studies Gallente Federation
370
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Posted - 2013.10.06 10:00:00 -
[3] - Quote
Falkor1984 wrote:Sizeof Void wrote:Falkor1984 wrote:So unless the warp is longer than 50+ AU freighters will warp even slower, more than doubeling the time in some cases? Which percentage of Eve's systems has warps over 50+ AU? In my experience there aren't a whole lot of those systems. So in general it seems you are pestering freighters with this. Dont you think freighterering is horrible enough already? What have you been smoking? Actually, making freighters slower should also make freight hauling more profitable. Fewer pilots are going to want to do their own long-distance hauling, and will be much more likely to just contract it out. Which is what I do now. I can fly a freighter, yet I prefer to pay to contract it out, simply because I'm not into doing those long, slow runs. Even if freight rates triple after this warp speed change, I'll still consider it a bargain. With the same reasoning I could say ceptors need to move slower, since being a mercenary then pays more, because less people want to do it....flawed reasoning. It is about the fact that it is just crappy gameplay to have someone sit in a freighter hauling stuff at even slower speeds. Where is the fun in that? I mean I surely dont want to be ganked in my freighter, but the fact it exists does give me that stressed out feeling when I need to jump into a known gankers system. In that sense that is gameplay, because it stresses me out before I jump in and gives me that "hooraaayyy I made it" feeling when I pass that system. Being in warp longer doesnt do anything for that: it just adds more boredom, because in warp noone can attack you nor can you defend yourself. There is no gameplay in warp. Then don't fly a freighter.
There are others who will take up the slack and make a profit doing so. Most freighter pilots don't fly them to get an adrenaline rush. |

Sizeof Void
Center for Advanced Studies Gallente Federation
370
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Posted - 2013.10.06 19:49:00 -
[4] - Quote
Mioelnir wrote:Sizeof Void wrote:There are others who will take up the slack and make a profit doing so. Most freighter pilots don't fly them to get an adrenaline rush. Let's be honest here for one second. Most freighter pilots fly them AFK on an alt account because you already want to stab yourself in the face if you have to fly them. "Does not matter if we make it worse, nobody flies them at-the-keyboard anyway" is neither a valid argument nor good design. Not true. Most freighter pilots do not fly AFK on an alt account. Every experienced hauler knows that is just a good way to get yourself ganked.
And, there are many pilots who simply enjoy hauling, just as there are many pilots who enjoy mining. For them, Eve is something they play as a casual game. While they are hauling or mining, they are also chatting with in-game friends, watching a movie, or even doing some work.
This game simply isn't as one-sided as many PVP players seem to think - ie. not everyone thinks of mining or hauling as a grind. Quite a few players have actually *never* participated in PVP. |

Sizeof Void
Center for Advanced Studies Gallente Federation
370
|
Posted - 2013.10.06 20:07:00 -
[5] - Quote
keira sama wrote:as a miner and indy player, will there be a way for me to atleast get a chance to escape players with higher warp speed, if i use certain modules or will i be screwed no matter what i try? Mining barges and exhumers currently have a warp speed of 6 AU/sec. I did not see them listed on the new chart, but if they retain this speed, then they will warp faster than BCs and dessies (the preferred ships for ganking miners).
If you fly a Proc or Skiff, with a couple of warp stabs, then you should have a fair chance of escaping any solo ganker, even one in a BC. |

Sizeof Void
Center for Advanced Studies Gallente Federation
371
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Posted - 2013.10.07 00:32:00 -
[6] - Quote
Arec Bardwin wrote:Having people spend too long time with no interaction in a game is not fun, and players may find something else to play. lol... you must be a child of the video game era, and have never played chess or baseball. |

Sizeof Void
Center for Advanced Studies Gallente Federation
372
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Posted - 2013.10.07 02:15:00 -
[7] - Quote
Arec Bardwin wrote:Sizeof Void wrote:lol... you must be a child of the video game era, and have never played chess or baseball. You are comparing the warp tunnel to chess and baseball? Seriously  No, actually I was talking about you, not the game. :)
Waiting a whole minute for something to happen must be difficult indeed for the ADD-inflicted FPS-addicted younger generation of gamers. I can't even imagine what waiting 2-3 minutes must be like for them. Well... that's not true - I have a 4-year-old nephew. Fortunately, CCP isn't targeting that market... yet. lol. |

Sizeof Void
Center for Advanced Studies Gallente Federation
372
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Posted - 2013.10.08 20:57:00 -
[8] - Quote
Some of you folks seem to think that large gangs of interceptors are going to be running amok, completely unhindered, ganking every miner and ratter, lighting off cynos everywhere, and generally ruining the game.
Don't be so silly.
The obvious counter to a gang of 5 or 20 or 50 interceptors is.... wait for it... another gang of interceptors.
The second gang doesn't even need to be fit to kill the first gang by themselves. They just need to pursue the first gang. If they catch the first gang, they only need to tackle them long enough for a backup gang of dessies to arrive and pop 'em. And, even if they don't catch them, the first gang is going to be spending most of their time running, and not doing much of anything else. |

Sizeof Void
Center for Advanced Studies Gallente Federation
372
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Posted - 2013.10.22 06:01:00 -
[9] - Quote
baltec1 wrote:People still fly shuttles? Sure.
For those times when you need to drop off a ship someplace and don't want to fly back in your pod. Shuttles can be repackaged and carried in the cargohold of a lot of ships - rigged intys... not so much. |
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